Z.I.E.F PRODUCTION / SPRINT BLOG 6
Z.I.E.F Development Progress (Sprint 6): It is the end of the second to last sprint of this game project. Time has gone by really quick, but that doesn't mean I was not productive this sprint. Most of my tasks this sprint was finishing up the cycles for the Motion Capture animations and having them game-ready, doing retextures for certain props for more variation, fixing a broken model, and finally working on UI Icons for the game. Animations: For the animations, the workflow was just like the last sprint. After figuring out that the reason for the software crashes was because of me not selecting all keyframes in the F-curves graph in both translation and rotation making the edits went fine. However, for these later animations, cycling took a while since the start and end stances of certain animations were not similar which make the cycling look jerked out at the end of the animation. I had to do more counter animat...